Your main attacks use your head and your gun. Put that together with the cartoony graphics and funny sound effects (the elevator music with painful screams in the "What the Heck" level is particularly enjoyable), and you have a fun game environment to spend some time in. The cast of characters are all really weird and funny, including the aforementioned Psy-Crow and Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-behind, and my favorites, Dr. This sort of absurd humor permeates the game's atmosphere. The suit falls gently to a strange planet below. But Psy-Crow, under direct orders from the evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-behind, blasts the renegade and his entire ship to smithereens. The renegade, realizing he has been outmatched, pleads for mercy. Wrought with gun envy, Psy-Crow pulls out a huge monster gun. Psy-Crow overtakes the renegade ship and they face off head-to-head. The ship's pilot has stolen an ultra-high-tech-indestructible-super-space-cyber-suit. "Psy-Crow is chasing a small renegade ship. Here's a snippet of the game's story (I recommend reading the rest of it in the game's help file) : In Earthworm Jim, you play a worm named Jim who happens to stumble upon a nuclear-powered suit. Hey, you know that little game called MDK? Well, before that madness, Shiny made this game, and I have to say it's one of the most underrated platformers ever. Jim overhears the Queen's plans for the suit and decides to meet this Princess. Jim soon realizes he is in control of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Luckily Jim rests in the neck ring of the suit. Psy-Crow blasts the captain and the suit falls to Planet Earth.īack on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Replay Value: Plenty of secret areas to worm-whip your way into.Ī crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. Sound: Enjoyable background tunes merge with solid sound effects and voice acting.Įnjoyment: Though the PC version could use some extras, the side-scrolling gameplay remains intact. Graphics: Bright, cartoony, and smooth-scrolling. Control is handled via DirectInput, though a Microsoft Sidewinder pad is required to get the most out of the game.Įven though Earthworm Jim is basically a straight port from the Super Nintendo, it's unquestionably a good one, and fans of the series will find plenty to love in this incarnation. Music streams off the CD, and sounds much more crystal-clear than the 16-bit console renditions. Sound effects are above-par as well, with Jim shouting "groovy!" every now and then. Taking full advantage of Windows' DirectX sub-system, frame rates are liquid-smooth, and animation is nicely exaggerated. In-between each stage is a mini-game, where Jim rides in a rocket in a race against his nemesis, the evil Psy-Crow. The levels are cleverly designed with interesting themes, ranging from a junkyard to the deep, dark pits of hell (complete with lawyers). Jim has a recharging minigun, and a "worm-whip" attack that can kill enemies, or swing him from platform to platform. In this game, your goal is to traverse each level, destroying any baddies that lurk within. Suddenly, a super-powered suit drops from the heavens, Jim crawls into it, and voila - he's transformed into Earthworm Jim, an annelid with an attitude, and a very big gun. It's one fine day in the meadow, and Jim is quite well and good doing what he does best - being a worm. Their experiences working on Disney titles like Aladdin gave them the creative boost to create a new side-scroller with an original character: Earthworm Jim. This, of course, was Shiny Entertainment, a talented bunch of nuts who excelled in terms of art direction and technical know-how. Back in the mid-Nineties, a group of artists and programmers left Virgin Interactive to create their own startup company.
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